This cuts down on some of the grind of collecting base resources for weapons, and every now and then rewards you with a handy animal skin you were after for gear upgrade purposes. The motivation here is that having a larger population will mean more additional resources are collected for you daily and deposited into a daily stash. Villagers are added after successful missions and side quests, or by coming across lost Wenja in the wild and saving them from whatever danger they’re invariably in. There’s a new collection element added to Primal too, in the form of additional villagers for Takkar’s growing community. The main thread of “go here, fetch this, kill that” missions lacks variety but I also won’t deny how quickly I became fully hooked on Primal’s well-worn cycle of conquer-hunt-discover-upgrade. Far Cry Primal’s strengths instead lie in its reliable gameplay systems.
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